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Stop designing empty states last

The first thing a new user sees is the screen with no data. So why is it always the last thing we design?
Yuki Tanaka2 weeks ago

The modal is usually a cop-out

Reaching for a modal often means you couldn't figure out where the thing actually belongs.
Yuki Tanaka3 weeks ago

Microcopy does the heavy lifting

The difference between a confusing interface and an obvious one is often twelve words.
Yuki Tanaka1 month ago

Consistency is a feature, not a constraint

Every time you make the button behave differently 'just here', you spend the user's trust.
Yuki Tanaka1 month ago